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A 2D narrative puzzle adventure

Witek Adventures

Experience everyday accessibility barriers through play.

Guide Witek, a powered wheelchair user, through short story-driven puzzles where inaccessible places and services can complicate ordinary plans. Explore, talk to people, use items, and decide what to try next.

Trailer showing a real car blocking the pavement, followed by the same situation recreated in the game.
  • Everyday accessibility barriers
  • Short story-driven puzzles
  • Explore, talk, and use items
  • Completely free. No ads or in-app purchases.

How it plays

The goal is simple. The route is not

Witek wants to reach his hair appointment. A car blocks the pavement, and there is no room to pass. Examine the situation, communicate, use what is available, or change the plan, and notice how accessibility shapes an ordinary decision.

Gameplay example: Witek inspects a car blocking the pavement and considers the available responses.

Move and explore

Guide Witek around 2D locations and look for people, objects, and possible routes.

Interact and adapt

Talk to characters, inspect the environment, use carried items, and try another approach when a plan fails.

Say it your way

In selected moments, type what Witek should say or try. The game interprets your words within the current scene and its available outcomes.

From lived experience

Why I created Witek Adventures

I created Witek Adventures from lived experience of accessibility barriers that can turn ordinary plans into complicated situations. The game lets players encounter some of these problems themselves, consider possible responses, and notice how strongly accessibility depends on environments, services, and other people’s decisions.

Łukasz Socha (opens in a new tab)

Read the founder story and press kit

Play your way

Accessibility and controls

Adjust the interface, motion, controls, audio, and scene announcements. These options support different ways of playing without claiming that one setup works for everyone.

  • InterfaceThree sizes and a high-contrast option
  • MotionReduced motion and static cinematic text
  • ControlsLarger targets, touch controls, and remappable keys
  • OrientationPersistent markers and nearby interaction announcements
  • AudioSeparate music and interface-effect levels
  • LanguagesComplete English and Polish interfaces
Explore accessibility and controls

Good to know

Questions before you play

Is the game really free?

Yes. It is completely free, with no advertisements and no in-app purchases.

Where can I play?

Play in a modern web browser or install the Android version from Google Play.

Which languages are available in the game?

The game is available in English and Polish. The website, interface, stories, and settings are localized in both languages.

How is AI used?

Selected conversations and problem-solving moments let you type a response. The game sends that text with the current scene context to its AI service and uses the result within that moment. Movement, exploration, and item use remain regular game logic. Read the privacy policy for data details.

Does Witek represent every wheelchair user?

No. The game presents selected situations from a particular lived and creative perspective. It does not represent every disabled person or every experience of wheelchair use.

Free to play

What should Witek try next?

Play now in your browser or install the Android version from Google Play.